Deck Fury v1.7.1 Patch Notes - Input Buffer Improvements
This is small update that aims to improve the input buffering system by making regular movements and the dash input bufferable. You can now more smoothly chain together inputs for all actions without getting input-blocked by a previous inputs, which should improve the general feel of the game.
There is also a WIP feature where enemies that are hit with an attack they are weak to will now show a small VFX pop-up that indicate that they've been hit with bonus damage. This feature only exists on the Zombie and Shieldbearer for the moment as I work to move all NPCs to a more standardized system so I can apply features to all NPCs at once instead of needing to implement NPC-wide features one at a time.
Changelog:
- Regular movements and dash inputs are now bufferable.
- The Zombie and Shieldbearer will now show a small VFX pop-up above their heads when they are hit with an element they are weak to.
Deck Fury
A unique blend of grid-based real-time combat with card-based mechanics and rogue-like progression.
Status | In development |
Author | Deltakai |
Genre | Strategy |
Tags | 2D, Deck Building, Difficult, High Score, Pixel Art, Roguelike, Singleplayer, Tactical, Top-Down, Unity |
Languages | English |
Accessibility | Interactive tutorial |
More posts
- Deck v1.7.0 Patch Notes - Meta Progression and New Cards79 days ago
- Deck Fury v1.6.0 Patch Notes - Major Visuals and Mechanics Update83 days ago
- Deck Fury v1.5.1 Patch Notes - Hotfix90 days ago
- Deck Fury v1.5.0 Patch Notes - Focus Mode91 days ago
- Deck Fury v1.4.0 Patch Notes - UI and Content Update95 days ago
- Deck Fury v1.3.1 Patch Notes - Camera Shake99 days ago
- Deck Fury v1.3.0 Patch Notes - Items and Major Content UpdateJan 29, 2024
- Deck Fury v1.2.0 Patch Notes - Shop Update!Jan 20, 2024
- Deck Fury v1.1.0 patch notesJan 16, 2024
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